Mythic+ in Midnight, from your very first key
How to get a keystone, how to sign up for a group or start your own, and what the timer, deaths and the weekly rules mean for a beginner.
Mythic+, from your first key
- Mythic+ is a normal dungeon with a Keystone: a key with a level, like +2 or +3. Higher keys are harder and give better loot, and every key you finish counts for your Great Vault.
- Your first key
- Finish a Mythic 0 dungeon: the last boss gives you a key.
- Or join someone else's key: when it is done, you get one too.
- Lost yours, or never had one? Lindormi in Silvermoon City, beside the portal to The Timeways, gives you one.
- You hold one key at a time, and it starts at +2.
- Join a group
- Press I, open Dungeons & Raids, then Premade Groups and Dungeons. Mythic dungeons have no queue.
- Pick a low key, +2 to +4. Groups marked Learning expect new players.
- Click Sign Up, tick your role, and wait for the leader to invite you.
- Start your own group
- Same place: click Start a Group, choose the dungeon on your key, pick a playstyle (Learning is fine) and click List Group.
- Set the dungeon difficulty to Mythic before you walk in.
- Inside, whoever holds the key clicks the Font of Power near the entrance, puts the key in and presses Activate. After a 10-second countdown the timer runs.
- During the run
- On +2 to +5 a death costs no time, and marked enemies show you a route. From +6 every death costs time.
- From +5 an extra rule of the week joins in. The Mythic+ Dungeons tab in the Group Finder shows which one.
- In time: your key goes up 1 to 3 levels. Too late: you still get loot, but the key drops 1 level. Either way it moves to another dungeon.
- Need to stop? Type /abandon to start a vote. Just leaving can mark you as a Keystone Deserter.
- Everyone opens the chest at the end for their own loot.
- Help
- Say it in the group: 'first time in this dungeon'. On low keys most players are glad to explain.
- Ask your guild, or look in Guild Finder and Find a Community in the Guild & Communities window (J).
- Your Mythic+ Rating is on the Mythic+ Dungeons tab. Many leaders also look at the Raider.IO score.
- Midnight Helper helps inside: boss tips open as you walk in, and /mh mplus shows your best run per dungeon and where a key adds the most.
Mythic+ & dungeon vault
- Mythic+ fills the Dungeons Great Vault row (separate from delve/world rows). Heroic, Mythic 0 and Timewalking dungeons count there too, at a lower reward.
- A higher key gives a higher item level in the vault. Timed or not, every finished key counts. This season it stops going up at +10.
- Your three choices use your best, 4th best and 8th best key of the week.
- Vault Advisor uses M+ stat weights only for the few healer specs that have them; everyone else gets the normal weights.
- Midnight Helper does not replace a route addon — use MDT / notes for affix weeks.
Aggro: who is the enemy hitting?
- Aggro means an enemy is attacking you. The tank wants it; a DPS or healer who pulls it often dies. The game can already warn you, but these warnings are switched off for many players. Midnight Helper changes none of them for you: type /mh aggro to see how yours are set.
- Nameplates > Aggro Display: tick Flash. An enemy's nameplate flashes when the tank loses it or when a DPS or healer pulls it.
- Display Aggro Highlight (raid frames): a red outline around whoever has aggro. Handy for healers.
- Audio Assist > Combat Audio Alerts > Say If Targeted: a voice tells you when an enemy targets you. Turn on Combat Audio Alerts first; this one is saved per specialization.
- Using a nameplate addon such as Plater? Then the flash on nameplates comes from that addon, not from the game: look in its own settings.
Generated from the data inside Midnight Helper, a free World of Warcraft addon. In game the same text sits one click away, in your own language. Get it on CurseForge.
Some of this is measured in game and some comes from other guides; where we are unsure, the text says so. Something wrong? Tell us.